// new module script

Mission aMissions[4];
export aMissions;

Mission GuardAuthor;
export GuardAuthor;

Mission GivePenToJR;
export GivePenToJR;

Mission ConfrontJohnRenegade;
export ConfrontJohnRenegade;

Mission SaveChiefJustice;
export SaveChiefJustice;

Mission FindTheRocketHorse;
export FindTheRocketHorse;

Mission GreetBK;
export GreetBK;

Mission JRVanIntro;
export JRVanIntro;


Mission mis_ConfrontFucky;
export mis_ConfrontFucky;

Mission mis_IncapacitateFucky;
export mis_IncapacitateFucky;

Mission mis_FreeTheRocketHorse;
export mis_FreeTheRocketHorse;

Mission mis_AskTheRocketHorseCatchCJ;
export mis_AskTheRocketHorseCatchCJ;

Mission mis_SaveCJ;
export mis_SaveCJ;



function init_missions()
{
	GuardAuthor.available = true;
	GuardAuthor.received = false;
	GuardAuthor.complete = false;
	
	GivePenToJR.available = true;
	GivePenToJR.received = false;
	GivePenToJR.complete = false;
	
	ConfrontJohnRenegade.available =false;
	ConfrontJohnRenegade.received = false;
	ConfrontJohnRenegade.complete = false;
	
	SaveChiefJustice.available = false;
	SaveChiefJustice.received = false;
	SaveChiefJustice.complete = false;
	
	FindTheRocketHorse.available = false;
	FindTheRocketHorse.received = false;
	FindTheRocketHorse.complete = false;
	
	GreetBK.available = true;
	GreetBK.received = true;
	GreetBK.complete = false;
	
	JRVanIntro.available = true;
	JRVanIntro.received = true;
	JRVanIntro.complete = false;
	
	
	mis_ConfrontFucky.available = false;
	mis_ConfrontFucky.received = false;
	mis_ConfrontFucky.complete = false;
	
	mis_IncapacitateFucky.available = false;
	mis_IncapacitateFucky.received = false;
	mis_IncapacitateFucky.complete = false;
	
	mis_FreeTheRocketHorse.available = false;
	mis_FreeTheRocketHorse.received = false;
	mis_FreeTheRocketHorse.complete = false;
	
	mis_AskTheRocketHorseCatchCJ.available = false;
	mis_AskTheRocketHorseCatchCJ.received = false;
	mis_AskTheRocketHorseCatchCJ.complete = false;
	
	mis_SaveCJ.available = false;
	mis_SaveCJ.received = false;
	mis_SaveCJ.complete = false;
}
